Theirs a massive penalty for not having screening. Have a few scout cruisers on patrol and a strike force with carriers and destroyers. Hi, this is my second quick tutorial for naval warfare in Hearts of Iron IV. Or I haven't found how to use them effectively. . So I use 1:6 to have extra with casualties. For killing subs carriers with destroyers are the best. - Each division template can receive specific types of equipment if multiple types are available. So is there any guide around to navy templates? I'd say you just need infantry, don't bother with artillery. Here is a generic example: = { # Defines the actual role(s) the template covers. The more convoys the more DD’s you need. level 1. You will always have a screening penalty with that though. This is more or less better for the end game. And that is … Executing this command will cause naval invasions to skip preparation time. By using our Services or clicking I agree, you agree to our use of cookies. This is really because I never used them. You can create templates of task forces so that they automatically get reinforced from the reserve fleet if they are lacking a ship (sunk or just missing). Elle dispose par ailleurs dès le départ de quatre emplacements de recherche. Submarines are just broken right now so it’s kind of cheesy. All trademarks are property of their respective owners in the US and other countries. If you put them on patrol, escort or raiding, they will drink fuel like Germans drink beer during Oktoberfest. L'Italie débute avec un bon niveau technologique, bien que pas aussi avancé que l'Allemagne, et dispose déjà des technologies de motorisation de base. Like carriers are good as they where IRL. hide. La guerre navale représente un des aspects importants d’Hearts of Iron IV : elle permet en effet de nuire au commerce et au ravitaillement de l'ennemi tout en protégeant ses propres transports commerciaux et logistiques. hide. Do not forget to convert the three non-tank divisions into tanks, because you will need their breakthrough capabilities later on. Browse millions of popular hearts of iron iv Wallpapers and Ringtones on Zedge and personalize your phone to suit you. The problem is ships basically form 3 battle line each and shoot at eachother. Best escort DD is early hull, early turret and early engine. Naval combat is mostly automated through mission orders assigned to fleets and to be carried out in particular Sea Regions. Do I just use 7/2 with marines instead of regular infantry? Theirs no magic number. If the enemy has a carrier with fighters their weak. share. It really has a lot to offer and is by far the single most pleasing addition to Hearts of Iron 4 franchise. The idea of this template is to not let the enemy recover/organize and to keep attacking him. You can either use support artilery or support anti-tank. © Valve Corporation. save. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look. best. The best way to use carriers is as floating airports with their CAG assigned to the region. New comments cannot be posted and votes cannot be cast. Collectively, the player's ships are referred to as the navy.For organisation and control, the navy is divided into one or more fleets. hoi4 naval templates, Download HOI4 Naval Alert ringtone by Musketmarine - d7 - Free on ZEDGE™ now. Each fleet consists of one or more task forces, with each task force containing a number of individual ships.Task forces are the most basic unit of ship control available to the player, while fleets serve as a useful grouping mechanism for task forces. The Fold Over Bi-fold (yes, we are running out of descriptive names.) I usually just use light tanks to naval invade, and make up for the penalties with every bonus possible. Each task force has a customisable insignia and name. Theirs just worse at it. CL’s and BB’s where both old meta ships really nothing changed they just merged. An example would be elite divisions only using the latest weapons and reserve divisions using the oldest. The card slots in this design can hold many more cards than the standard bi-fold walle. best. Task forces must contain at least one ship. I know marines are useful for naval invading, and I have a little experience so I realize their strength. One important aspect is to build 1 of those DD for every 3 convoy. Most countries come with templates for a hull already, or there are national focuses that help get a small staring amount (usually 25 points) of naval experience. 0 DD are optimal for patrol. Light cruisers are basically mini battleships so the next choice. You will need a lot more if you plan to create a big navy… especially if it’s from scratch! NOTE: In order to use this command, you must add '-debug' to your HOI4 launch options - it will not work otherwise. 40 width amphibious. However, I just never get around to making marines in my games. I like submarines as their safer in hostile areas. How many subs should I put on each unit, what's the BB/CA ratio to DD/CL on a strike force, or how many DD is optimal for convoy escort and patrol. Like just have a ton of subs mining. In my opinion the meta is light cruisers and battleships. That screening rule is outdated now. They perform well enough so I'm prettu happy with it. nu: nu [amount] NOTE: This is a Pre-1.5 command. It will not work in later versions. Air superiority is very important. New comments cannot be posted and votes cannot be cast. 4:1 screens to capitals is the MINIMUM to avoid your capitals getting torpedoed when you have 100% screening efficiency which you often don't (particularly when your strike force joins a battle it tanks your positioning and screening efficiency), and screens tend to die like flies in a big engagement, so you're pretty much guaranteeing you'll fail to screen your capitals if you go with 4:1. Naval bombers are almost uncounterable expect through air superiority. Hey guys. New comments cannot be posted and votes cannot be cast . It’s 1:4 to 1:8 of big carriers/bb/ca to screens. 7 comments. Press question mark to learn the rest of the keyboard shortcuts. Make them quite budget they don’t seem to get a ton better decked out. This is not much but, thankfully, you don’t need much to start designing ships. A task force assigned to the naval exercises mission will perform exercises in the region adjacent to the nearest port. You can put an admiral at the head of the fleet. Base hit chance is only 10%. ai_invasion – Toggle AI naval invasions; Submitted by: nguyen.m . Only a fleet template would also mean that the naval would be reduced to only production and assigning the fleet to the areas, where's the fun in that? wallet set lets you make a unique looking 3 pocket bi-fold. If they don’t OP. This thread is archived . If you put them on Strike force, you won't be able to deploy their aircrafts in the area. ↓ 212. by Musketmarine. The Stats Screen and Base Stats Base Stats, Combat Stats are Equipment Cost located on the right side of the division template. A example fleet would be 1 carrier 3 battleships 24 light cruisers. The best carrier for this is a unsinkable island. For each task force, the player can choose how many ships to include. And they also kind of suck in naval battles. level 1. HOI4 Naval Alert. Then we had battleships. You need air superiority (check naval region not air map for this) and land radar to help find ships. Ships performing this mission will: 1. What about the new naval tanks? Gain experience each day until they reach the 'Regular' level. You need air superiority (check naval region not air map for this) and land radar to help find ships. 100% Upvoted. Hope it will help you. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Deploying naval bombers and heavy fighters into the region. There's no exact rule anymore, I'd suggest keeping a 6:1 ratio but even then you might lose screening under certain circumstances. 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Convoy escort is as many as you need. Another part is that I have ditched CVs. In this guide we show you some cheats, codes and console commands for Hearts of Iron 4. 40 width amored anti-air / anti-infantry template. Even though I have a ton of time spent on this game, I have very little idea of how marine templates should look.